4 ms·
I've spent 30 hours on this problem I and I've never solved it. https://projecteuler.net/problem=453 https://projecteuler.net/problem=453
by weatherlight 5y ago
I've spent 30 hours on this problem I and I've never solved it.
https://projecteuler.net/problem=453 https://projecteuler.net/problem=453
- adenozine 5y agoOh, now this one has that "simple-enough" vibe to it that would make someone go crazy. Looks beautiful.
- marcodiego 5y agoMaybe there is a small list of "fundamental simple quadrilaterals" and any other simple quadrilaterals can be obtained by transforming elements from this small list. Maybe it is possible to find an expression to quickly calculate the number of simple quadrilaterals from the initial fundamental list. Or, maybe Q(m, n) can be calculated as a function of Q(m - 1, n), Q(m, n - 1) and Q(m - 1, n - 1). But calculating Q(m, n) may not be that important, maybe finding its factors is! So, all you have to do is to find the factors of Q(m, n) and then calculate a rest of division. So, maybe it is possible to find Q(m, n) mod x as a function of Q(m - 1, n), Q(m, n - 1) and Q(m - 1, n - 1). If this can be found, the problem becomes trivial. Note that if we don't have to care about lines crossing, calculating Q(m + 1, n), Q(m, n + 1) and Q(m + 1, n + 1) as a function of Q(m, n) maybe easy. All that needs to be done is to find an expression for these that take line crossing into account, then use this expression to calculate a rest of division.
- siddboots 5y agoThis is broadly how I was thinking about it, but I don't have an intuition for why there would be a recurrence relation involving the factors of Q(m, n). What made you think of attacking it that way?
- marcodiego 5y agoBecause it may allow us to use dynamic programming to calculate Q(m, n) and because some new quadrilaterals can be easily generated simply by moving edges and vertices to new spaces when m or n is increased. So, it seems natural for me to try to write Q(m + 1, n) as a function of Q(m, n). Also, note that Q(m, n) = Q(n, m), so if we can calculate Q(m + 1, n) as a function of Q(m, n) we can also do it for Q(m, n + 1). Calculating Q(m + 1, n) as a function of Q(m, n) doesn't seem complicated if it weren't by the rules "no straight angles and does not self-intersect". Maybe it can be done with some combinatorics, but seems beyond my skill. Also, expressing it in terms of combinations may also simplify calculation of rest of division. If such relation can be found, I think the problem may be easily solved.
- deleted 5y ago[deleted]
- marcodiego 5y agoThis made me think of... U(m, n) as the number of unique forms of Q(m, n). By unique forms, I mean forms that can't be obtained by simply translating previously found forms. Maybe it is easy to calculate Q(m, n) as a function of U(m, n) and maybe calculating U(m, n) as a function of U(m - 1, n) is a bit easier than calculating Q(m - 1, n).
- marcodiego 5y agoNote: Q(m + 1, n) = each valid quad of Q(m, n) moving an edge to another possible one in the new line + each valid quad of Q(m, n) moving a vertex to the new line + the same thing moving each unique valid quad of Q(m, n) to the new line. The number of new possible edges on the new line is n * (n - 1) / 2 . The problem is: moving each edge of each quad that can be generated in Q(m, n) to the new possible edges may generate quads that break the rules. The number of new possible vertices on the new line is (m + 1) . The problem is: moving each vertex of each quad that can be generated in Q(m, n) to the new possible vertices may generate quads that break the rules. Finding a way to calculate both terms looks like good progress.
- tylerhou 5y agoIt might be easier to define f(m, n, v) where f(m, n, v) is the number of v-vertex shapes that can fit within a m-n square with exactly one vertex in the top left hand corner. Then Q(m, n) = \sum_{i \in m, j \in n} f(m, n, 4). f also lends itself to a much easier recurrence.
- marcodiego 5y agoFor me, it seems easy if we don't have to care about the imposed restrictions: no crossing and no straight angles. Hmmmm.... New ideas coming... Maybe we don't have to care about crossings: any crossing can be solved by reordering the vertices, so, all we have to care about is the number unique vertices positions! I still don't know how to avoid straight angles though.
- tylerhou 5y agoIf you didn’t care about the restrictions, then the answer is N*M choose 4.
- marcodiego 5y agoI think I've made some progress... When one line is added to the problem, it allows us to put 1 or 2 vertices there, so... Consider U(m, n) as the number of new unique forms possible for Q(m, n). I'm not sure, but it looks like: U(1, 1) = 1 U(m + 1, n) = U(m, n) * (n + (n+1)*n/2) - X U(m, n + 1) = U(m, n) * (m + (m+1)*m/2) - X Where X is the number of invalid forms generated adding one or two vertices in the new line because of straight angles in diagonals. I'm considering only diagonals, because adding only one or two vertices in the new line will not align 3 vertices horizontally or vertically if all "previous forms" were valid. If we can find X, then, I think Q is given by: Q(m, n) = m*n*U(1, 1) + (m-1)*(n-1)*U(2, 2) + (m-2)*(n-2)*U(3, 3) +...+ 1*1*U(m, n)
- robocat 5y agoThat is fun! I keep thinking I have a core intuition for a solution, and then corner cases ruin it!
- philiplu 5y agoHeh, thanks for the nerd-sniping. I’m down to 25 unsolved problems (currently working on #522, for way more than 30 hours), but #453 is one I haven’t done anything with yet. So of course I took a look, had some thoughts, and will probably have to force myself to look away in an hour or two. But, ooh, maybe that one’s next. I’m retired, and PE is my main intellectual stimulation for the past 5 years. I thought I might be done by now, but everything left is at least 80% difficulty, and I’ve given up estimating how long those will take, if ever. I started PE to practice Python for fun, but it’s turned into so much more than that.
- hedgehog 5y agoOut of curiosity how many hours have you put into it to get this far?
- philiplu 5y agoWhew, probably 5 to 10 thousand, at a wild guess? I ran through the first 106 problems (plus #243) in 23 days in April/May 2016, then dropped it for a year. Since then, I've plugged away pretty steadily, about 150 problems a year. That's tailed off as I'm getting close to the end. New problems show up once a week (except in summer), and I mostly keep up with those, but my success on the backlog is slowing down as what's remaining gets increasingly difficult. I'll probably solve around 80 this year, and it's that high just because of the new problems. Each old problem typically takes a week to a month, if I manage to get it at all. Some I let rest for a while, hoping inspiration will strike months later. I've stuck with it mostly because I really enjoy learning math. I had plans to pursue a PhD in math back in college, 40+ years ago. But that's when I discovered computer programming, which was way easier, and paid much better. Now that I'm retired, I've got time to devote to Project Euler, which is satisfying that itch to keep learning.
- alfiedotwtf 5y ago> Whew, probably 5 to 10 thousand Impressive. Curious if you think it improved your programming or thought process when it comes to problem solving overall? I've been thinking of spending some time on Project Euler when I have a few spare cycles.
- Dopameaner 5y agoMy suggestion would be to use Pick's Theorem.
- weatherlight 5y agoI did, it didn't lead to any success.