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> The Rust project that replaces SDL is called winit [...] One can use wgpu with winit Right, sorry, I should've specified that I am using winit and wgpu toget
by codetrotter 5y ago
> The Rust project that replaces SDL is called winit [...] One can use wgpu with winit
Right, sorry, I should've specified that I am using winit and wgpu together, and that this is in comparison to my previous experience which includes using SDL2 alone (software rendering using SDL_Surface struct and the SDL_BlitSurface function) on one occasion during a game jam, and another time using SDL2 with Glad (OpenGL loading library) for an isometric terrain editor application that I tried to make. I think I also tried using SDL2 with GLEW at some point.
> edit: but, the "next-gen Vulkan API" the article refers to, that SDL will be developing, it would be a competitor to wgpu.
Yup, that's what prompted me to comment about wgpu, but I see how my comment ended up as incorrect because I didn't mention winit. Thanks for pointing it out.