3 ms·
To be sure, Rust is trying to solve very hard problems here, given to requirements: the async system is supposed to work in very high-performance situations, wi
by GolDDranks 5y ago
To be sure, Rust is trying to solve very hard problems here, given to requirements: the async system is supposed to work in very high-performance situations, without allocators on embedded etc., while trying to keep the individual features that support the system relatively straightforward and orthogonal. It feels like there has been not much progress since the initial release of async in 2018, but it's a good thing that the designs are not rushed.
- pas 5y agoErgonomic async depends on a smarter type system (GAT), and a lot of progress has been made on that.