4 ms·
In that case you will still end up with a latency problem.
by DasIch 15y ago
In that case you will still end up with a latency problem.
- Geee 15y agoThere's local cache(s) too to help with latency. Basically, you have to keep your GPU memory full, cache on RAM, cache on SSD, cache on HDD and continue all the way down to the cloud servers. Check out this demo for example, which streams data from disk http://www.youtube.com/watch?v=HScYuRhgEJw http://www.youtube.com/watch?v=HScYuRhgEJw
- Klinky 15y agoGame devs are not interested in making games that no one will be able to run. Regardless of the benefits of raytracing it is currently inefficient when compared with raster tech currently on GPUs. Hardware tessellation makes inefficient voxel tech moot except for scientific purposes. We can already stream data from the hard disk to the system ram into GPU memory. I'd put mainstream voxel/raytracing tech as more like 10 - 20 years in the future.