4 ms·
I'm there are much better solutions out there, the gaming industry has always been quite good at this. Remember how we fixed pirating of games? By making level
by melvinng 15y ago
I'm there are much better solutions out there, the gaming industry has always been quite good at this.
Remember how we fixed pirating of games? By making levels non archievable if you are using a pirated version.
- sukuriant 15y agoSee, I thought companies reduced (you can't stop) piracy of games by making their content so awesome that people wanted to pay for the game. Examples include Valve and Blizzard's lineaup.
- anonymoushn 15y agoActually, Blizzard is reducing piracy by requiring you to connect to their servers to play the game and sending an army of lawyers after anyone who attempts to create their own servers. Most of the content in StarCraft II disappears the moment you aren't connected to BNet, and what was left over disappears 30 days later. Diablo 3 will not work at all unless you are connected to BNet, and WoW is an MMORPG. S2 has taken a similar approach: their game does nothing unless you can connect to their servers. I'm not sure what Valve's approach has been. Does it also involves reducing the quality of the games offered by not including LAN play?