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Five years ago, the avegant glyph seemed reasonably small for an HMD (well, if you could get it without the earphones). I feel like we've regressed from that p
by foxfluff 5y ago
Five years ago, the avegant glyph seemed reasonably small for an HMD (well, if you could get it without the earphones). I feel like we've regressed from that point.
- charcircuit 5y agoThat HMD only had a FoV of 45 degrees. The current technology which is production ready is optics using pancake lenses. For an example look at Huawei's VR glasses or HTC's Vive Flow.
- foxfluff 5y agoYea, I actually consider the smaller FOV a feature. Doesn't necessarily have to be 45 degrees, but I'm not interested in covering my entire field of view. I want a monitor for work, not for games and movies. Immersion doesn't matter, but the comfort of not needing to cup my eyes sure does.
- maximus-decimus 5y agoThe whole point of VR is immersion. It's literally called Virtual Reality. What you seem to want is just a screen strapped to your head with some lenses to make it look further. Why do you want that exactly? Portability? Space saving?
- foxfluff 5y agoYeah I never said I want VR. I want head mounted displays to free me from bulky & expensive monitors that require lots of desk space and aren't available when travelling with a laptop. And if you can see around the HMD and reach for the coffee cup on the desk without having to look through cameras as you can with the glyph, I consider it a good design. Unfortunately the whole market seems to have developed around multimedia consumption and immersion.