3 ms·
I couldn't find a comment addressing my gameplay recommendations, so apologies if this was already stated. - Replaying shouldn't take two taps. I just want to
by harrisi 5y ago
I couldn't find a comment addressing my gameplay recommendations, so apologies if this was already stated.
- Replaying shouldn't take two taps. I just want to get back into it! I now know the middle button replays, but it's not immediately obvious.
- I don't understand what the floating aliens are for. I keep trying to get them but they don't seem to do anything.
- My score doesn't stand out, it took several plays to notice it, and I still don't feel better about reaching 20 planets as opposed to two planets.
- It feels awkward that each planet has quite strong gravity when you hit it, but if you barely miss there's nothing. (This ties into the next point.)
- There's no incentive to do anything, as far as I can tell. I can wait ten minutes to rocket off to the next planet and my score is the same. Along with the previous point, maybe make the score decrease while orbiting, or make gravity weaken.
Just messed around a bit more and I realize now that the score does decrease after orbiting, but it's not obvious. Maybe make the score multiplier show decimal points and/or be more prominent.
I also discovered the autopilot button, which is fun, but I don't understand when or why I can use it. It also wasn't clear that it was a button - I thought it was some godot logo. That might just be because I know of godot but not very well.
While using the autopilot I noticed my multiplied going up, but then it drops immediately. Dropping it all at once feels bad since it's such a towering mountain to climb - maybe drop it every orbit or two (maybe drop it more frequently based on current multiplier) so you can still climb.
I don't understand what the last two options are in the options menu.
All of this is to say I had fun, and I'm glad you made this. I hope this didn't sound bad. Good job!
- bananabat 5y agoGreat and detailed feedback, thanks! - UI has always been my weakest point in the sense that what seems logical to me might be puzzling to others. I've been taking notes on what's confusing to players and will implement improvements on the next go-around - Floating aliens are just...that. I've thought about making it more obvious that they are part of the environment or just removing them altogether - The score HUD needs to be improved if it's not giving players the satisfaction of keeping a streak. Will test a few things. - The regular planets give you more turns and they are more present in the lower levels. I might reduce the amount of allowed turns. But in the higher levels, you'll need them if you want to rest a little bit because most of the planets will allow 3 turns at the most or only 1 turn. - I agree that the multiplier probably needs to be more prominent. - Autopilot gives a countdown about how many auto jumps are left. The incentive there is that it's entirely possible to keep your streak going if you're paying attention. - LOL @ the last two options. I'll tell you the story about that. We tried to keep words to a minimum because we have a multilingual option and some terms just don't translate well. FYI, they control camera shake and camera smooth/snap, respectively. If anyone has better icon suggestions, I'm all over it. Thank you very much. I'm glad you enjoyed the game despite some moments that gave you pause.
- harrisi 5y agoI think the floating aliens are fun and add environment. I think it could be a fun way to add bonus points (or multiplier!) when hit! There aren't many elements to the score HUD. It seems straightforward to just have a "pop up" at the top of the screen when a multiplier is increased and/or a big score increase happens. Maybe with a bit of a shake. I don't know what "regular" planets are. Maybe different colored outlines akin to RPG item rating would be helpful. The justification for the camera options makes sense. Maybe you could show the change when adjusted. Shake the camera or move it around when a change happens. That would at least make it more obvious, and the user wouldn't have to mess with it, play the game, and see what changes happened. You've inspired me, and thank you for that! Good luck.
- bananabat 5y agoAnd you've helped me a lot. Thank you very much. You'll see these tweaks soon.
- cybernautique 5y agoFor context, this isn't from a player; I steadfastly refuse to run google services on any of my devices, so I'm incapable of downloading your game from the Google Play store. I'll keep an eye out for it, should you ever decide to release the .apk or host it on F-Droid! Your personal story is nothing short of inspiring. A sincere kudos to you and your husband :) Your children are incredibly lucky to have two such productive role models, and I hope they grow up to see computers as not just tools but as friends (as it seems they were to you in childhood) To me, computing is somewhere between a philosophy and a spirituality. I'm still very novice, but welcome to the rarefied air of technological wizardry! You had a vision, a meaning in your mind, and you manifested that into the devices of strangers. You created something wholly new and thereby opened a port from the rich inner world of bananabat &co. into the reality of our shared experiences. This capability, to me, is nothing short of miraculous. It was your combined passion and effort that seized upon such miracles to create novel spectacles. As I said: nothing short of inspiring! Best of luck to you and your family as you continue down this journey! I wish all of you well, and who knows? Maybe in some years from now, someone will post a Show HN with their own project, their passion fueled by Slingshot Effect! Keep rocking!
- freetinker 5y agoJust wanted to corroborate this. I think this feedback is spot-on! I was thinking of sharing my perspective, but that would be repetitive. This nails it!
- bananabat 5y agoThank you, too. I really dig constructive feedback.