3 ms·
I bought a Vive when they first came out. I have a Quest 2. My first VR experience I was blown away - but that only lasted a few minutes for me before I got bor
by ALittleLight 5y ago
I bought a Vive when they first came out. I have a Quest 2. My first VR experience I was blown away - but that only lasted a few minutes for me before I got bored.
I hardly ever use the VR headsets even after trying a number of different games. The problem is that it's not so much virtual reality as it is strapping a screen to your face. You run into the limits of the system pretty fast.
One example, you can play poker in a VR casino. But, it doesn't feel at all like playing poker in a casino in reality. It feels like watching goofy cartoon characters play poker while you try to clumsily control one without proprioception. I enjoy playing in my browser much more than in VR.
Another example, I like VR boxing. It's probably my favorite VR game - but even in the best such game I've found (Thrill of the Fight) the limitations are obvious. The game can't really tell where your hands are, what they're doing, if you block or dodge, etc. I can flick my wrist, the way you might playing Wii Sports Tennis and smash the other guy in the face with an uppercut. Or, I can try to throw a real punch the game will decide it missed for some reason though my own sense of reality has me putting my elbow through the opponent's body.
On top of input and accuracy limitations there is the fundamental limitation that you cannot feel what's happening. Getting hit doesn't feel like anything. Sometimes you can't even tell if you are blocking or dodging a shot or getting hit by it - very different from real boxing. You likewise can't tell if you're hitting the opponent.
These things are called virtual reality but aren't there yet. I agree they're making progress and they are okay toys. I'll keep buying new versions because I want to help support the effort and I like such toys, but they aren't like reality. They're missing a part of it.
- auggierose 5y agoMissing physical feedback is a problem, of course. For example, you see a bench in VR space, but you cannot just go there and sit on it. So there certainly is a limit to what you can do. But just improving all other aspects will change the game already.