3 ms·
> Taking Procedural Movie-quality 3D asset tools and putting them in the hands of small studios to lift their games closer to AAA production values sounds like
by larsiusprime 5y ago
> Taking Procedural Movie-quality 3D asset tools and putting them in the hands of small studios to lift their games closer to AAA production values sounds like a smart play by Unity.
Is it, actually? I mean it sounds nice but isn't Weta's entire pipeline optimized for offline rendering, yeah? Pre-rendered movies? I've seen a lot of game developers bite themselves in the butt trying to apply that kind of tech (and assets) to games which instead need to be optimized for realtime rendering.
- deleted 5y ago[deleted]
- sk0g 5y agoUnreal has the tech to allow using such assets (Nanite), while Unity does not. It's not a smart idea due to other factors as well, like storage usage.