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I never said "just" - other companies have had proprietary software, though most of it has been more about customization and scaling then the refinement that se
by CyberDildonics 5y ago
I never said "just" - other companies have had proprietary software, though most of it has been more about customization and scaling then the refinement that sells most commercial graphics software.
Some software like Nuke had good internals and had a lot of development put into a polished interface, which then payed off in a big way. I'm not skeptical that weta has some good internal technology, I'm skeptical that it is worth 1.6 billion dollars, especially to Unity.
- tim-- 5y agoYes, sorry, the quotes were meant to be air quotes. I agree that the purchase price seems a little silly. They don't really have too much IP except for the in house tools, and 3d model assets. I wonder how these assets will get licensed for use? Will it be a free for all (awesome!) locked under a pro/enterprise license (not bad) or under a license that will require a royalty-based payment to Unity? If royalty based, the earnings from just the assets alone could be in the tens of millions a year. Some of the Weta software is awesome technology. Weta has a good engineering philosophy, and the ease of use for much of thier portfolio means that you don't require much training to work with it.