3 ms·
Congrats on the release! I can only say anecdotally from my own experience, but the games we had listed for a price got 1% or less of the downloads of the same
by mysterydip 5y ago
Congrats on the release!
I can only say anecdotally from my own experience, but the games we had listed for a price got 1% or less of the downloads of the same game after we made it free. People complain about free with IAP, but the $ shows otherwise.
- bananabat 5y agoThis is something that's a dilemma for us. Thanks for your input!
- mysterydip 5y agoI started out same as you, charge a dollar or two for a quality game seems like a fair trade. But I can't count how many conversations I had with people who would balk at 99 cents while either holding their $5 daily latte or paying another $10 for gems/energy for the "free" game they were playing. It's frustrating but the mentality of the mobile market. There are good/ethical and bad ways to approach it, though. I wouldn't do anything rash with your first game; let it be as-is out there for a while and try different ways to advertise or work with user feedback and see how it develops.
- bananabat 5y agoI was reading about how the mobile game space has taken a totally different path from PC/Console games. Players are largely onboard with the "value" of even the most casual games on the latter platforms. But there is now a lot of resistance to mobile games that aren't free...even though a player's regular spend on an IAP-monetized game might actually exceed the cost of even a subscription-type model.
- bitwize 5y agoIndeed. Free with IAP is the model for mobile gaming, because nothing else makes nearly as much money. If you want to do this as a business, free with IAP is a must.
- armagon 5y agoMysterydip, how do the sales compare of a game with IAP vs one with an upfront cost? (I ask as it is conceivably that fewer than 1% of people who get the IAP version pay, in which case you've made as much either way).
- mysterydip 5y agoI've not done IAP, just ads and amazon underground (which has since been cancelled). My games weren't geared for IAP. Underground by far made us the most. To be sure there's companies squeezing every last drop psychologically out of its free users, and it irks me to no end. Games are supposed to be fun.