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I think you missed a key point in the GP's comment. This HAS to be about competing in use for movies, not game development. Unreal has made huge strides in bein
by runevault 5y ago
I think you missed a key point in the GP's comment. This HAS to be about competing in use for movies, not game development. Unreal has made huge strides in being used for green screen backgrounds rendered in real time and I don't know what else.
This feels like a huge whiff to me, Unity needs to focus on games and just make money there. Games is a bigger market than movies at this point and there is plenty of room to grow there, especially if they can continue to make it easier for individuals/small groups to make a game in their spare time.
- hyperpallium2 5y agoYeah it is curious. Unity was the simpler, easier, cheaper disruption to Unreal. It makes sense they work their way up the prestige ladder, but Weta seems a rung too far. But a prestigious flagship does lift the whole company; skills/assets can trickle down to games; and they have been positioning themselves as a rival to Unreal for some time now.
- nettdata 5y agoThis is about being able to package and provide the Weta toolset to Unity developers. Imagine making video games with the Weta toolset.