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Unity is trying real hard to convince investors that it can compete with Unreal in the movie production space, while their actual capabilities are embarrassingl
by throwuxiytayq 5y ago
Unity is trying real hard to convince investors that it can compete with Unreal in the movie production space, while their actual capabilities are embarrassingly limited. Especially if you want to get shit done out-of-the-box, but also in terms of the max no-matter-the-budget end result quality. Hopefully they can catch up in the long run. The space needs competition.
- Keyframe 5y agoThis is a move in the right direction however, albeit a bit unexpected!
- TxProgrammer 5y agoUnity doesn't have to be an Unreal competitor -plenty of Unity folks in the Indie market (but I guess that's not where the money is) but I suppose you are right-for me, its easier to work with Unity than Unreal as a developer and I hope Unity can catch up technology wise.. not sure how acquiring WETA helps them in that.. its a cool Visual FX studio not a technology company..
- runevault 5y agoI think you missed a key point in the GP's comment. This HAS to be about competing in use for movies, not game development. Unreal has made huge strides in being used for green screen backgrounds rendered in real time and I don't know what else. This feels like a huge whiff to me, Unity needs to focus on games and just make money there. Games is a bigger market than movies at this point and there is plenty of room to grow there, especially if they can continue to make it easier for individuals/small groups to make a game in their spare time.
- hyperpallium2 5y agoYeah it is curious. Unity was the simpler, easier, cheaper disruption to Unreal. It makes sense they work their way up the prestige ladder, but Weta seems a rung too far. But a prestigious flagship does lift the whole company; skills/assets can trickle down to games; and they have been positioning themselves as a rival to Unreal for some time now.
- nettdata 5y agoThis is about being able to package and provide the Weta toolset to Unity developers. Imagine making video games with the Weta toolset.
- rojoca 5y agoIn the unity announcement they go over some of the tools weta have created: https://blog.unity.com/news/welcome-weta-digital https://blog.unity.com/news/welcome-weta-digital
- santaclaus 5y ago> its a cool Visual FX studio not a technology company.. Weta develops metric tones of tech internally, including employing some of the top graphics researchers at various points in their careers. There is tons of tech talent in VFX and animation shops. Hell, I work with libraries open sourced by Pixar as part of my day job at a FAANG.
- depereo 5y agoWeta does also run their own datacenter for local rendering; they use some network automation stuff I put together to run some of the DC switching side of things. They have internally developed render farm scheduling systems, lots of hardware competence and run up against hardware bottlenecks they solve in innovative ways. Unity could see render speed increases, better pipelines and other useful libraries included that will improve the development experience for unity games.
- deleted 5y ago[deleted]
- follower 5y agoThe announcement mentions that the "FX studio" part is getting spun out into "Weta FX" which isn't part of the acquisition, so the part Unity is acquiring is the "technology company" part of "Weta Digital".
- danielvaughn 5y agoI honestly had no idea Unreal was used in movie production. I thought it was only a game engine.
- leovander 5y agohttps://www.youtube.com/watch?v=gUnxzVOs3rk https://www.youtube.com/watch?v=gUnxzVOs3rk
- vernie 5y agoIt's worth noting that ILM dropped Unreal in favor of their own engine for the second season.
- InTheArena 5y agodo you have a source on that? Not questioning, but would like to know the details.
- vernie 5y agohttps://www.fxguide.com/fxfeatured/mandalorian-season-2-virtual-production-innovations/ https://www.fxguide.com/fxfeatured/mandalorian-season-2-virt...