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Hmm. The closest analogue to metaverse is probably the internet. And the way that played out is probably the most notable counterexample to your claim. It's not
by TrevorJ 5y ago
Hmm. The closest analogue to metaverse is probably the internet. And the way that played out is probably the most notable counterexample to your claim. It's not clear to me that it's a foregone conclusion how this will play out.
- enos_feedler 5y agoWell its true the internet's most valuable open layers are TCP/IP and worked up to the user interaction layer (HTML5), but then shifted to proprietary/locked experiences. I think the reason is the answer to this simple question: What creates a better experience for an individual user? more money invested into the platform? or agreement of a protocol? It's money. And thats a deleware c corp. Until incremental investment leads to only infinitesimal experience change, we will be operating in this mode.
- vineyardmike 5y agoI think a better example is the app stores. HTTP + HTML was "pre commercial" or commercial-dawn. Adding JS was a pro-commerical act, and it enabled richer experiences. We later got mobile-apps, which are often website-adjacent in function and UI. They're less common standards in how they're built (proprietary device api's, competing languages across brands, etc). We still have the ability to deep-link across apps, but its much less common than on web, and its not as easy to "extract" a deep link for sharing, its basically the developers choise. I predict the commercial metaverse will be the same, we'll need deep-linking, and we'll get it. We need some standardized file formats (for things like 3d models, avatar clothes maybe), but mostly it'll be siloed experiences that are made for each platform. We're a little better off here than with phones because we already have game engines that allow some portability of rendering and UI logic. Is that enough to re-create the HTML-style free web? probably not.