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So, on one hand, I do really want a VR headset that can work well as a laptop/desktop replacement. But I find myself skeptical of whether this is going to work
by jimrandomh 5y ago
So, on one hand, I do really want a VR headset that can work well as a laptop/desktop replacement. But I find myself skeptical of whether this is going to work out. Making a VR headset that works for this involves a lot of hard problems--physical design problems to make it comfortable, optics problems to make the text readable, software issues all over the stack to get the latency low enough to not be nauseating, all on top of the standard problems that go into shipping a phone.
The current market leader, the Oculus Quest 2, is close but not quite good enough; the lenses and panels are not quite good enough to make small fonts readable, so while a VR desktop gets you lots of monitors, all the gains are lost by needing to use huge fonts everywhere.
In order to make a good laptop replacement, Simula One would need to beat the Quest 2. It's not necessarily impossible--targeting a higher price point might let them use better panels and lenses, for example--but it's definitely not easy.
Looking at their website, it seems as though they're not really focused on hardware/optics, but instead are focused on the window manager. That seems like a mistake to me. If there's a headset that's actually good enough, from an optical perspective, that people want to use it as a desktop, I expect lots of highly-skilled developers to come fill in those parts of the software for free.
- kanetw 5y agoWe're actually focusing primarily on the hardware right now. The website is very much a placeholder, but it does provide a rough ballpark. It's a challenging task, but by focusing on productivity applications and a higher price point we can go a long way. We're working with a specialized VR optics design firm to get variable resolution lenses that will give us ~40 PPD in the foveal area at 90deg monocular FOV, or ~35 PPD with 100deg. Currently finalizing the spec and we expect the design to be finished by December. Our panels are going to be 2.5k x 2.5k Sharp LCDs, so towards the higher end of what's available on the market right now. The original plan was 2880x2880 BOE LCDs, but we ran into issues with them (lack of support and then the entire product line was tossed into dev limbo due to an ECN from their main customer) so we tossed them and worked with Sharp to get something suitable. The mechanical parts are probably the most "visually" advanced at this point, and we're planning to update with our first prototype soon.