3 ms·
To be clear, I’m not arguing against cosmetic items in games, I’ve got hundreds of dollars worth of cosmetic MTX associated with a game I play. What I do have
by iamacyborg 5y ago
To be clear, I’m not arguing against cosmetic items in games, I’ve got hundreds of dollars worth of cosmetic MTX associated with a game I play.
What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not.
- capableweb 5y ago> What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not. Where have anyone in this specific thread claimed such thing? No one has, and in fact I explicitly wrote about that the game developers have to get the content into the game (if Gucci for example published the NFT, ID and assets (.obj/.mat files)). Why are you going on about that here?
- iamacyborg 5y agoImporting a .obj into the game is not the same thing as actually implementing that 3d object into a useable asset
- capableweb 5y agoBut how is this relevant to what we're even talking about here? Yes, Gucci would have to do work to create designs and minting the NFTs. Yes, the game developers would have to do work to integrate those assets into the game, and support the chain they are on. Yes, the users would have to actually purchase/sell stuff in order to access it. None of those things have been argued against in this thread, yet you argue for that "Yes, those things have to be done!". Yeah, duh, we know this, what new information are you trying to provide but fail miserably at actually provide?