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> 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci ad
by iamacyborg 5y ago
> 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci address/website
Game now has to implement X number of items at significant developer cost.
There's literally zero incentive for devs to do this.
- capableweb 5y ago> There's literally zero incentive for devs to do this. I mean overall I agree that NFTs serve little purpose, but hyperbole like this doesn't help to argue against NFTs, it just makes you look bad. Yes, having cosmetic items in games seems ridiculous, I certainly don't "get" it, but lots of people seem to like it. Since cosmetic items seems to add some sort of value, it's not hard to argue that cosmetic items locked to NFTs probably also have some sort of value to some type of person. But again, "literally zero incentive" is seemingly not true for anything today. Just because you don't understand/see a market for something like cosmetic items, doesn't mean that there is "literally zero" value in it.
- iamacyborg 5y agoTo be clear, I’m not arguing against cosmetic items in games, I’ve got hundreds of dollars worth of cosmetic MTX associated with a game I play. What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not.
- capableweb 5y ago> What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not. Where have anyone in this specific thread claimed such thing? No one has, and in fact I explicitly wrote about that the game developers have to get the content into the game (if Gucci for example published the NFT, ID and assets (.obj/.mat files)). Why are you going on about that here?
- iamacyborg 5y agoImporting a .obj into the game is not the same thing as actually implementing that 3d object into a useable asset
- capableweb 5y agoBut how is this relevant to what we're even talking about here? Yes, Gucci would have to do work to create designs and minting the NFTs. Yes, the game developers would have to do work to integrate those assets into the game, and support the chain they are on. Yes, the users would have to actually purchase/sell stuff in order to access it. None of those things have been argued against in this thread, yet you argue for that "Yes, those things have to be done!". Yeah, duh, we know this, what new information are you trying to provide but fail miserably at actually provide?
- vel0city 5y agoBut as a developer, why would I devote my resources to support these Gucci clothes when I get 0% of the cut of the sales of these clothes? Developers like paid cosmetics because they get to sell the cosmetics. If its Gucci selling the cosmetics, and the people are just clicking a "Validate" button and somehow proving their ownership of the NFT, what incentive is there for the developer to add those clothes?
- Ensorceled 5y agoThis is where all of this stuff breaks down ... why would WoW support a sword from D&D Online ... or a phaser from Star Trek Online.