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We’re talking avatars. IRL I can tell at a glance if a Gucci is really a Nucci or a pleather fake. With avatars I’d need to care enough to check the IDs. Or ar
by Ensorceled 5y ago
We’re talking avatars. IRL I can tell at a glance if a Gucci is really a Nucci or a pleather fake.
With avatars I’d need to care enough to check the IDs. Or are you imagining the IDs floating about like labels in this new Metaverse?
- capableweb 5y agoGames (especially multiplayer/MMORPG) usually have some sort of "player details" button, to see the player statistics and more. The game could easily embed a "Validate" button in there.
- Ensorceled 5y agoValidated by whom? There are literally dozens if not hundreds of these NFT "systems" now, will they all be supported/supporting the metaverse(tm)?
- capableweb 5y agoWe just talked about this further up in this very same thread. Let's go through the process so hopefully you'll see how easy this is to solve: 1. Gucci decides to create "NFT clothes", whatever the fuck that means, but let's just go with it 2. For each item they release, they also release a .txt file with all the valid IDs for items they have released (or better, link their address that is doing the minting from their official website) 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci address/website 3. Game UI can now display a "Validate" button that will take the item ID, check if it comes from the Gucci address/published in the official "Gucci NFT .txt file" or similar. The validation happens by the user, by checking that the NFT is actually released by Gucci. Gucci is the ones that need to publish which NFTs are legit. Game developers need to do nothing except adding UI/content.
- iamacyborg 5y ago> 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci address/website Game now has to implement X number of items at significant developer cost. There's literally zero incentive for devs to do this.
- capableweb 5y ago> There's literally zero incentive for devs to do this. I mean overall I agree that NFTs serve little purpose, but hyperbole like this doesn't help to argue against NFTs, it just makes you look bad. Yes, having cosmetic items in games seems ridiculous, I certainly don't "get" it, but lots of people seem to like it. Since cosmetic items seems to add some sort of value, it's not hard to argue that cosmetic items locked to NFTs probably also have some sort of value to some type of person. But again, "literally zero incentive" is seemingly not true for anything today. Just because you don't understand/see a market for something like cosmetic items, doesn't mean that there is "literally zero" value in it.
- iamacyborg 5y agoTo be clear, I’m not arguing against cosmetic items in games, I’ve got hundreds of dollars worth of cosmetic MTX associated with a game I play. What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not.
- capableweb 5y ago> What I do have a problem with is the idea some folks have that NFT’s are magically portable into other games. They’re not. Where have anyone in this specific thread claimed such thing? No one has, and in fact I explicitly wrote about that the game developers have to get the content into the game (if Gucci for example published the NFT, ID and assets (.obj/.mat files)). Why are you going on about that here?
- josefx 5y agoI just realized something, are any high end clothes designers selling skins for DotA or LoL? The validation would be already build-in since you cannot use skins without the games approval. A Gucci Suit for Dragon Knight, a Rolex for Axe, ... the possibilities seem endless.