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One of my favorite architectures is not anywhere real, but Morrowind (Elder Scrolls game). All cities are astonishingly beautiful. More, they all sort of fit to
by gnramires 5y ago
One of my favorite architectures is not anywhere real, but Morrowind (Elder Scrolls game). All cities are astonishingly beautiful. More, they all sort of fit together internally. They form a coherent style. Plus the interiors and the exteriors are both gorgeous and work together.
See Ald'ruhn: https://elderscrolls.fandom.com/wiki/Ald%27ruhn,_Manor_District?file=Ald%2527Ruhn-Under-Skar_Interior_1_Morrowind.png https://elderscrolls.fandom.com/wiki/Ald%27ruhn,_Manor_Distr...
and Vivec (not sure I went there years ago): https://elderscrolls.fandom.com/wiki/Vivec_City_(Morrowind)?file=Vivec_-_Morrowind.png https://elderscrolls.fandom.com/wiki/Vivec_City_(Morrowind)?...
The function of every building is clear from the outside, and it's clear they are part of the same picture/vision. Of course that's because the game designers made them all at once coherently.
So more than any style being particularly bad, I think We have mainly a lack of vision and coordination (the greatest problem of modern humanity). Each building does its own thing. So we over-regulate each building so they can't be too deviant (because there is otherwise no say in style). The result is jarring, boring, uninspired cities.
(See my proposal of a new economic system to address this: https://news.ycombinator.com/item?id=29043752 https://news.ycombinator.com/item?id=29043752)
A good start would be having communitarian, and maybe city architects responsible for (at least part of) every project in a certain region. Each neighborhood should be designed as a whole to be most coherent, functional (for everyone, not individually), psychologically well designed.
- nathias 5y agoNo, there is only one thing that can achieve this, local urbanism, clear rules that all buildings being built must adhere to.
- Chris2048 5y agoNot sure I agree that those buildings are good looking. Incidentally, I think there are some nice architectures in the "Dishonoured" series (and in fact many Arkane games, Prey included).