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How this differ from real life? Other hand you know that you have fake Gucci and getting caught especially if you some celebrity is at least embarrassment. NFT
by antupis 5y ago
How this differ from real life? Other hand you know that you have fake Gucci and getting caught especially if you some celebrity is at least embarrassment. NFT are like no brainer way to monetize games and some fortunate people are going to make billions when they nail platform which helps games to monetize NFT.
- Ensorceled 5y agoThere are three types of fake Gucci's ... knockoffs, good copies, bad copies. In NFT space, every fake is a perfect digital replica.
- capableweb 5y ago> every fake is a perfect digital replica Besides the fact that each NFT has a unique ID, and if Gucci would start selling NFTs, they would make it trivial to see a list of their own produced NFTs. Websites to check authenticity would pop up and you would just need to enter the ID to check if it's real or not. "Perfect replicate" except it's a clone with new ID, sure.
- Ensorceled 5y agoWe’re talking avatars. IRL I can tell at a glance if a Gucci is really a Nucci or a pleather fake. With avatars I’d need to care enough to check the IDs. Or are you imagining the IDs floating about like labels in this new Metaverse?
- capableweb 5y agoGames (especially multiplayer/MMORPG) usually have some sort of "player details" button, to see the player statistics and more. The game could easily embed a "Validate" button in there.
- Ensorceled 5y agoValidated by whom? There are literally dozens if not hundreds of these NFT "systems" now, will they all be supported/supporting the metaverse(tm)?
- capableweb 5y agoWe just talked about this further up in this very same thread. Let's go through the process so hopefully you'll see how easy this is to solve: 1. Gucci decides to create "NFT clothes", whatever the fuck that means, but let's just go with it 2. For each item they release, they also release a .txt file with all the valid IDs for items they have released (or better, link their address that is doing the minting from their official website) 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci address/website 3. Game UI can now display a "Validate" button that will take the item ID, check if it comes from the Gucci address/published in the official "Gucci NFT .txt file" or similar. The validation happens by the user, by checking that the NFT is actually released by Gucci. Gucci is the ones that need to publish which NFTs are legit. Game developers need to do nothing except adding UI/content.
- iamacyborg 5y ago> 2. Game decide they want to integrate these "NFT clothes", so they download and integrate the .obj/.mat files for viewing, and hooks things up to the Gucci address/website Game now has to implement X number of items at significant developer cost. There's literally zero incentive for devs to do this.
- capableweb 5y ago> There's literally zero incentive for devs to do this. I mean overall I agree that NFTs serve little purpose, but hyperbole like this doesn't help to argue against NFTs, it just makes you look bad. Yes, having cosmetic items in games seems ridiculous, I certainly don't "get" it, but lots of people seem to like it. Since cosmetic items seems to add some sort of value, it's not hard to argue that cosmetic items locked to NFTs probably also have some sort of value to some type of person. But again, "literally zero incentive" is seemingly not true for anything today. Just because you don't understand/see a market for something like cosmetic items, doesn't mean that there is "literally zero" value in it.
- iamacyborg 5y agoWhy would you need an NFT to monetise a game? MTX already works exceptionally well.
- Jensson 5y agoThe only reason people sell NFT's is that "investors" pay a lot for NFT's even if it is completely stupid, because they think that other "investors" will pay much more for those NFT's later. It serves no other purpose. This way you find that NFT's sell for much more than other micro transactions, and for much higher prices. And by "much more" I mean, non NFT's wouldn't sell at all since this isn't really a game.
- antupis 5y agoWhy you need MTX when you can just sell the game? There is many ways to monetise gaming and NFT are going to create new way to do it.
- kibwen 5y agoCreate a "new way" to monetize gaming by... selling games? That's not new, and that doesn't require a blockchain. Even if your goal is to further empower IP and impoverish consumers by obliterating the doctrine of first sale by parasitically taking a cut of every re-sale, you could just use a database for that.
- dgb23 5y ago> some fortunate people are going to make billions when they nail platform which helps games to monetize NFT AHA! There we have it. I was wondering the whole time what this is about, because it doesn't seem to solve any problem other than being a convoluted trading scheme that costs tons of energy and resources. It all seems to be a case of 'who bets on the right horse' but this time with a pollution bonus on top - right before a climate crisis. People are frustrated with the economy and this gives them the feeling of being in charge of something promising. An escape so to speak. But in the end it's just a slightly different group that exploits them.
- josefx 5y agoThe example seemed to focus mostly on something poor naked people would want to use. Now we are down to very rich people being momentarily embarrassed as target audience. So it is neither solving a problem nor does it have any mass appeal.