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Thank you for working on this, although I will not use it until VRs increase substantially the perceived resolution. Currently anything I have tried looks fuzzy
by whatever1 5y ago
Thank you for working on this, although I will not use it until VRs increase substantially the perceived resolution. Currently anything I have tried looks fuzzy and makes me dizzy.
But I have to say that my eyes are equally picky with the 2D traditional monitors, so feel free to discount my biased opinion.
- jobigoud 5y agoThis is strange and not really normal. Do you also have the problem when looking at a print of a image that has the same resolution as the monitor placed at the same distance? Does it change with the distance? Maybe your eyes have trouble focusing at close range. In VR there is a rather large disconnect between eye convergence and focus distance that doesn't happen in real life. Eyes are converging to something far away but focusing to ~1m. Another common issue is large interpupillary distance and not being in the lenses sweet spot. But if you also have the issue on regular monitors without stereo it might be something else.
- jpe90 5y ago> This is strange and not really normal. "VR fuzzy" gave me 28,100,000 results just now on google, so.. maybe not that strange or abnormal.
- jobigoud 5y agoThe parent comment talked about having the same issue with a 2D monitor. Secondly, yes, there is a lot of crappy VR headsets and a lot of software not saturating the angular resolution of the displays.
- anonymoushn 5y agoI've spent a few hours with my Quest 2 and so far I have to turn my head instead of turning my eyes if I want to read text at the bottom of a virtual monitor. I bought this particular headset because it was the only one that Immersed said it worked with that was also for sale. Maybe comment readers should consider buying the VIVE Focus 3 which you can only learn is supported by emailing support.
- pokot0 5y agoA lot of things give blurriness in VR, with resolution being the easiest to solve by far. One example is that lens are supposed be perfectly aligned with eyes to see a sharp image, but that is a chore to maintain while moving your head and during an extended timeframe. This is especially annoying to me as often I have one eye focused and the other not. The brain tends to compensate so it's not something you tend to correct immediately and gives fatigue over time. No matter the headset and how much I set it up, this always happens to me. Another thing I find annoying is that you cannot move your eyes to look around, you must move your head or you will see blurriness. So yes, long way to go, but it's technology and it will eventually be good enough I believe.
- georgewsinger 5y agoThe Simula One will have ~40PPD of resolution, which is substantially greater than currently available/mainstream headsets (e.g. 4x the PPD of the Valve Index, and 2x the PPD of the Quest 2). Agreed that high resolution is extremely important for reading text, emails, spreadsheets (etc) all day in a VR. There are other techniques we are employing which optimize rendering for text clarity.