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So now the kids need a PC to game, and the parent needs a second PC to game, and I'm wondering how this is more reasonable than a single dedicated appliance tha
by lordlimecat 5y ago
So now the kids need a PC to game, and the parent needs a second PC to game, and I'm wondering how this is more reasonable than a single dedicated appliance that costs less than half of the two PC setup.
- zeusk 5y agoDocker blocking Xbox chat is not a platform issue but a docker issue and OP doesn’t even want to take time to file a proper bug report so yes kids would be better off using a pc or their own. Same would go for any console, phone etc. You can’t just install stuff with known issues from 3rd parties, not file report with any diagnostics and then blame it on the platform. Would you blame iOS for a badly behaving app that makes it hard for the kids to use the iPad?
- lordlimecat 5y agoIf I am understanding correctly, it is an Xbox issue because game systems do not like virtualization / emulation / containerization functionality because of its potential for enabling cheats. Many test proctoring systems are the same way-- the presence of a virtualization service, driver, or hypervisor will trigger a red flag. So again, for the huge number of people whose life involves technology there are a lot of things that can throw a wrench into that PC for gaming, and in those cases a console makes a lot of sense. It's a little odd to me that this bothers you so much; surely it is expected that consoles have a good usecase given their popularity?
- zeusk 5y agoNo the issue here is Docker creating an improperly configured network interface. xbox apps on Windows do not care about virtualization, in fact they probably can't - because xbox os is essentially a subset of windows as host and guest.
- lordlimecat 5y agoIf you are saying that a Windows application cannot tell if virtualization is in use, you are incorrect. It can both tell whether you are in a virtualized instance (e.g. if you have Hyper-V on) and if you are running a hypervisor. In the former case, a simple hardware inspection would suffice, and there are a dozen other methods to tell such as used by virt-what. None of this is relevant. Maybe Docker's interface is "improperly configured" for the gaming use case. It remains a headache, and using a console is a viable solution that allows you to work with buggy instances of Docker without disrupting your gaming.