3 ms·
Let's go back in time to something like 1994. You want to make a 3D shooter for DOS. Do you hire someone who's done a couple 2D Mac games? What about someone wh
by bluedino 5y ago
Let's go back in time to something like 1994. You want to make a 3D shooter for DOS. Do you hire someone who's done a couple 2D Mac games? What about someone who's written some 16-bit console games? Or do you hire someone who's been in the PC games industry for the latest couple years and just released a 2.5D shooter?
- mmcdermott 5y agoI think a better question would be to ask which developer is more elastic. There are definitely developers who tunnel extremely deep into one area and cannot or will not branch out where others will jump in and learn new tools and techniques.