4 ms·
I really wish y'all would stop with the absolutes and sweeping generalizations. It's truly exhausting. None of the games or categories I listed are any more cl
by bryans 5y ago
I really wish y'all would stop with the absolutes and sweeping generalizations. It's truly exhausting.
None of the games or categories I listed are any more clear or deceptive about their mechanisms than any other game. I listed incrementals, but those often don't turn out the way you expect, because most of the mechanisms are hidden until you unlock them, so no, they are not "clear" about what they are upfront. I did not list FPSs, which definitely come with a mechanics expectation, and yet there are a mountain of different FPS mechanisms across many game styles.
If you make an assumption about a game, and that assumption turns out to be false -- or you just plain didn't enjoy the game -- it's a hell of a leap to automatically assume that the developer intentionally deceived you with malicious intent. Sometimes you just don't like a game, and that's okay.
- pjc50 5y agoYou wrote > There are huge swaths of the gaming industry which are based ENTIRELY on repetitive and boring tasks, including some of the most popular games in history, such as Bejeweled and all of its Candy Crush offspring. Or idle, incremental and clicker games. Or slot machines, for that matter. ALL of those gamers are perfectly happy to spend money on boring repetition -- sometimes for years on end. I have highlighted the absolutes and sweeping generalizations for clarification, since you seem to be having a go at people for doing this. It is quite hard to not write in generalisations, because otherwise you have to caveat EVERYTHING. I also did not write anything about intent, I said that the upset was finding a game becoming, for whatever reason, not what you thought it was or previously enjoyed. > I listed incrementals, but those often don't turn out the way you expect, because most of the mechanisms are hidden until you unlock them It is usually clear that a game is an incremental. I would be rather surprised if a new version of DOOM was released as a $60 boxed game that turned out to be an incremental. (To a great extent genre is just this, the categorising of things by similar elements in the hope that people who like one will like another)
- bryans 5y agoA sweeping generalization can't be made with one word -- there has to be some context which applies that generalization to the totality of the overall subject. Unfortunately, neither of the words you capitalized are absolutes or sweeping generalizations, they're individual words within long sentences representing a totality of a targeted subset. There ARE MANY categories of games where the mechanics are PURELY REPETITIVE TASKS, such as Bejeweled. So when I say there are "huge swaths of the gaming industry which are based ENTIRELY on repetitive tasks," I'm not making a generalization, I'm talking about a specific subset of the gaming industry which is literally defined by repetitive tasks. And when I say "all of those gamers" are happy playing games they enjoy, it's because they're literally enjoying the games, otherwise they wouldn't be playing them. That's not an "absolute" being applied to the entire population, it's a comment on how people like things that they like and will spend money on those things, as evidenced by the billions of dollars spent on those particular game categories. Neither of my original comments were difficult to comprehend, and your trolling is unwelcome.
- hypertele-Xii 5y ago> And when I say "all of those gamers" are happy playing games they enjoy, it's because they're literally enjoying the games, otherwise they wouldn't be playing them. Once again, your statement is false and easily provable by simple thought exercise. Imagine I am threatening you at gunpoint to play my game. There, you are now playing it for some other reason than because you're literally enjoying it.