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I wonder how much we need facial expressions for VR communication. You can convey a lot in Source games just by crouching and violently shaking your mouse... pl
by rackjack 5y ago
I wonder how much we need facial expressions for VR communication. You can convey a lot in Source games just by crouching and violently shaking your mouse... plus nobody's trying to blow you up in a work environment (hopefully).
- gfodor 5y agoYou can also fake it. My app jel.app has avatars that have a lot of facial animation and it’s either random or just driven off voice, and conveys a lot imo. There is a limit and a point where this can make things worse, but if it approximates what a person expects well enough and never conflicts with that expectation it’s a good tool.