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I agree that social presence is the most underrated aspect of VR, especially from people who have never tried it. Of course, it's not there yet, but if you expe
by shafyy 5y ago
I agree that social presence is the most underrated aspect of VR, especially from people who have never tried it. Of course, it's not there yet, but if you experience it today you can see glimpses of how it will be in the future.
However, that has nothing to do with the "metaverse". Metaverse is just a fancy word Facebook is trying to establish to somehow rebrand their walled-off social media platforms.
- gfodor 5y agoI agree Facebook is kinda taking their eye off the prize by focusing on the metaverse concepts. But they’re not dumb, they understand what I wrote above, so there might be a reason this is being done towards that end.
- shafyy 5y agoNo, they are not dumb at all. That's why they are rebranding "social media" as "metaverse" and trying to own the whole stack (hardware + software) this time around. They are not taking their eye off the prize. The VR tech they build is objectively amazing, and if they continue like this they will own the biggest VR social network, at least initially. Edit: All I'm saying is that the metaverse is not some new concept. It's bascially social media enabled by the internet, but for some reason we start calling it metaverse when access through the medium of VR.
- tehbeard 5y ago> ... social presence is the most underrated aspect of VR ... Of course, it's not there yet, ... All this "body language" talk neglects that vr tracks at most your head and hands. Not how people are stood, or even facial expressions. "Body language" indeed. Too day nothing of the whirly Hurley motion sickness from it. Maybe one day, but I put it in the same bucket as fusion.
- gfodor 5y agoNo, we were doing full body tracking with perception neuron inertial sensors tracking 7 years ago in AltspaceVR. My guess is the zero cost option is going to be using a home mirror, as recently demoed. It can also be done with outside in cameras, was done with Kinect literally almost a decade ago or with lighthouse pucks from valve 4-5 years ago. Facial and eye tracking will almost certainly be in the next meta headset. Motion sickness goes down with each generation and is also largely a function of software design anyway. You’re very behind the curve.