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One of more frequently recommended books is Jason Gregory’s ‘Game Engine Architecture’. Neither version I have is too deep in code specifics, but for standard A
by throwaway17_17 5y ago
One of more frequently recommended books is Jason Gregory’s ‘Game Engine Architecture’. Neither version I have is too deep in code specifics, but for standard AAA game development (Gregory was/is at Naughty Dog on their engine team) it is a pretty detailed look at the structure and options of game engines.
For a more code centric resource I would say you could check out the YouTube videos by The Cherno (former EA engine dev).
- alfiedotwtf 5y agoCool, thanks for that!