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Where I tend to get stuck is somewhere between the “make something similar to tic-tac-toe, like bingo” and “make a level editor for beat saber”. It’s a differe
by bertr4nd 5y ago
Where I tend to get stuck is somewhere between the “make something similar to tic-tac-toe, like bingo” and “make a level editor for beat saber”.
It’s a difference both in scale, and in divergence from the known. While I’ve built large systems for work, it’s usually on the scale of ~1000 development hours and 10-100k+ LOC. Most of my personal projects are basically toys, a few hundred LOC and do-able in an afternoon. I’d like to be able to build medium-scale things without dedicating a significant chunk of my life to them.
The other facet, divergence from the known, is the other sticking point. Given a tic-tac-toe board it’s pretty obvious how to build bingo. I don’t even know what I don’t know about how to build a 3D editor, so it’s hard to get started. (I have this problem with math, too; since so many concepts build on each other, it’s hard to jump in and do something interesting.)