3 ms·
Standards are lovely if everyone follows and supports them but even the three main web engines don’t. And even when they’re similar enough there are significant
by meheleventyone 5y ago
Standards are lovely if everyone follows and supports them but even the three main web engines don’t. And even when they’re similar enough there are significant differences in important characteristics like JS performance.
Likewise one of the things thats most fiddly and annoying in game engines is dealing with implementation of things like OpenGL that are based on standards but not actually implemented to spec across OSes and hardware.
I agree on the dangers of relying on closed-source, proprietary software but if we wanted to avoid that we could just point to Godot as our monolithic example de jour instead.