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I think it’s just that humans are highly visual. You need to be able to see the thing you’re making to make it much more than you need to hear it. So sound is a
by meheleventyone 5y ago
I think it’s just that humans are highly visual. You need to be able to see the thing you’re making to make it much more than you need to hear it. So sound is always an after thought and good sound also blends in to the whole.
Engine programmers are even more susceptible to this natural bias because there is a vanishingly small part of engine development that needs aural feedback. It always amazes me how many engine projects have fancy renderers but can’t do more than play one shot sound effects.
This audio bias extends into web video as well. The vast majority of videos get played without any audio.
- gmueckl 5y agoGood points! On a side note, I've been going through games I've played that had excellent sound and some of them (e.g. the Half Life series) are among the better games of all times. The one prominent exception in my library would be Elite: Dangerous - it's a decent game overall, but not mind blowing. I believe that good audio is mostly correlated with the developer's attention to the complete experience and not just to a certain wow factor like stunning graphics or a particular gameplay gimmick.