3 ms·
Except that enough studies have shown already that piracy doesn't hurt sales. And I'd add my point myself - it's the decisions of companies that do hurt them -
by lousken 5y ago
Except that enough studies have shown already that piracy doesn't hurt sales. And I'd add my point myself - it's the decisions of companies that do hurt them - whether is releasing a broken product, limiting something to a particular country or TV channel (like the olympics) etc.
Piracy is not at fault, it's just that you provide inferiour product (or straight up no product at all)
- judge2020 5y agoIn its current state, sure, piracy doesn’t detract from sales; but if copying was legitimately as simple as sharing the game files, and there was a website that hosted all these games, then consumers would have the choice of “pay on day one” or “get the game free on day one”/“split the cost of the game 15 ways between your friend group” and i can assure you we’d see a steep decline in sales for single-player games. It should be noted that the primary goal of game studios isn’t to create a great product, nor to create a product that everyone can play - its to achieve the highest return on capital investment, and that usually involves only supporting the biggest OS (windows) and not appealing to players looking specifically for DRM-free games.
- lousken 5y agoMost games these days still use Steam DRM which is cracked on the first day, and games like cyberpunk were downloadable just like you said. And while I don't have the data to back it up, I don't think cyberpunk sales were hurt by being able to copy game files, but by producing unfinished game. If you hear reviews saying how the game's glitchy and unfinished - would you still waste your time on it? Singleplayer usually age like fine wine anyway, so playing it 1 year later could just be worth it more