5 ms·
Steam is a trap though, no? You buy software, but if you leave, you lose it all. Is that correct? there's no way to retain what you've bought?
by MaxGanzII 5y ago
Steam is a trap though, no?
You buy software, but if you leave, you lose it all.
Is that correct? there's no way to retain what you've bought?
- vadfa 5y agoYes, it's like netflix/etc in that regard.
- ohyeshedid 5y agoSteam is not like Netflix in any meaningful way to the end user.
- LegitShady 5y agoIts not a subscription service, so that's a strange analogy.
- TulliusCicero 5y agoI'm kind of surprised it doesn't have a subscription service yet. Seems like an obvious way to go, and Game Pass seems to have been fairly successful.
- nicolaslem 5y agoIs Microsoft actually making money with Game Pass? I'm guessing many users just subscribe for a month or two when a new interesting game is released and cancel just after they are done with it.
- mdoms 5y agoWhat you're saying is absolutely true, not sure why people are trying to bury your comment.
- messe 5y agoIt depends. Some games are DRM free, and those can be backed up and kept wherever you wish. I can copy my Kerbal Space Program directory anywhere, for example, and it works fine. I use this to have several differently modded installs.
- alex_duf 5y agoNot if you want to use your software outside of steam, no.
- slightwinder 5y agoThere are DRM-free games on steam, but how many people maintain backups of their games? And this is not limited to steam. Most distribution these days on PC is digital, and even consoles moved there. If you lose your account for whatever reason, you will lose them all. Same problem with other content (video, audio, etc.). As long as there is no law protecting the customers from those things, it will remain a problem.
- dartharva 5y agoYou can absolutely retain what you've bought: all content is saved in the steam/steamapps/common folder. If you want you can rip those files out and run them separately with cracks or Steam emulators like Goldberg, but the supporting infrastructure and dependencies for games (like multiplayer services, matchmaking, official support) will be lost. Many games prefer to rely on Steam's platform and support for core features by their own design.
- pengaru 5y agoValve/Steam does not require games distributed through its platform to use their SDK/DRM in any way. It's up to the individual game developers if they set such a Steam a trap. Valve doesn't even give an outright monetary incentive to do it. i.e. Valve's 30% cut doesn't turn into 10% if you link in Steamworks. Though one could argue there's an indirect monetary incentive created by locking away all the platform/social features behind a wall accessed through their proprietary library. But last I checked the DRM aspects of that library could be ignored while using the rest of the platform. It does automatically stay updated though, so they could turn Evil and force DRM @ initialization if they wanted, hypothetically speaking.
- deleted 5y ago[deleted]
- LeoPanthera 5y agoSteam is not a subscription service so I'm not sure what you mean by "leave".
- mdaniel 5y agoGoogle isn't a subscription service either, and people lose access to their Google account for completely arbitrary reasons, seemingly without recourse. I believe it's the same risk I do make a habit out of using the Backup Games option in the Steam client, but I usually do that more as a caching strategy to save myself the 30GB download in the future than addressing the risk of my Steam account going poof