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A fantastic early example of memory limitations in games are that the clouds and bushes in Mario 1 are the same sprite with a different palette. Those were cer
by lostgame 5y ago
A fantastic early example of memory limitations in games are that the clouds and bushes in Mario 1 are the same sprite with a different palette.
Those were certainly different times. :) It was so much cooler to see what developers and artists did within those limitations than what we are doing today. The entire game dev community was like a demoscene in a way.