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Descent blew my mind, as well. IIRC it predated Quake and was the first ’true’ 3DoF FPS? The source code has since been released on GitHub, if you’re ever inte
by lostgame 5y ago
Descent blew my mind, as well. IIRC it predated Quake and was the first ’true’ 3DoF FPS?
The source code has since been released on GitHub, if you’re ever interested in seeing it!
- kubanczyk 5y ago6DoF, as there are six degrees of freedom. Three correspond to rotational movement around the x, y, and z axes, commonly termed pitch, yaw, and roll. The other three correspond to translational movement along those axes, moving forward or backward, left or right, up or down.
- egfx 5y agoYep close, I think it was even more constrained then that though.. https://news.ycombinator.com/item?id=20973306 https://news.ycombinator.com/item?id=20973306