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> we don't do this now because we simply do not care enough as an industry. we want the software written immediately and for as little money as possible. It's
by maccard 5y ago
> we don't do this now because we simply do not care enough as an industry. we want the software written immediately and for as little money as possible.
It's not about "as little money as possible" it's about priorities. Above, someone mentioned spending 2 months individually packing structures for a game to reduce memory to fit. Given the choice between having a developer spend 2 months on that or a developer spend 2 months localising the game, or adding accessibility options the choice today is features.