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> it greatly decreases your time-to-market to do things in a straightforward way I mean, it's hard to disagree when you phrase it this way, but... really? In t
by kqr 5y ago
> it greatly decreases your time-to-market to do things in a straightforward way
I mean, it's hard to disagree when you phrase it this way, but... really? In the old days (mid-'90s) studios like id released many games per year, some of which with completely new technology.
Modern studios and indie developers (!) who "do things in a straightforward way" can be happy to release even one game per year, and that's with a lot of reuse. Forget novel technology once a year!
So maybe these tricks don't really increase time to market that much, compared to other variables that are also in play?
- Pamar 5y agoI have zero information about (due also to little interest for) computer games, so this is just a wild speculation: maybe the visuals in terms of "levels/textures/objects/mesh/characters/voice/audio" dominate the planning, now?
- hulitu 5y agoThe visuals are crap. Greed dominates the game industry.