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> Broadly speaking, modern developers don’t have to deal with resource limitations (neither computing nor financial) so they instead devote that extra energy on
by izacus 5y ago
> Broadly speaking, modern developers don’t have to deal with resource limitations (neither computing nor financial) so they instead devote that extra energy on completely unnecessary orchestration systems and build toolchains to feel like they’re doing something complex and challenging.
That is massively far from truth. Rendering graphics to the level modern games require is driving even current powerful hardware to its limits and it's far from "not having to deal with resource limitations".
Your post seems to be horribly condescending and not realising just how much work goes into squeezeing performance from modern GPUs and consoles.
- dreyfan 5y agoSure, but there are <1% of the games being produced that need to tackle those problems. Look at the most of 10,000+ games released on Steam or the endless mobile games released over the past year. For every Naughty Dog, Riot, Take-Two, CDPR, or Bethesda, there are thousands of garbage studios. Thus my “Broadly speaking” caveat.