4 ms·
There's a lot of words, but no data in these posts. The only argument is that sales are expected to decline very fast, so stopping piracy there is very efficie
by woolion 5y ago
There's a lot of words, but no data in these posts.
The only argument is that sales are expected to decline very fast, so stopping piracy there is very efficient.
I would argue it is quite dishonest to pretend Steam is popular because it is a DRM solution, it is popular with consumers because is is a convenient marketplace.
It seems like confounding publisher and consumer mindset.
Conveniently, there isn't a single downside mentioned!
Some games have stutter at launch or take a 20% performance hit, so there must be an impact on sales.
Adding DRM is also far from free, it is always a good idea if you don't talk about the cost.
I would expect the picture to be quite different depending on the type of games/market. But these posts only show that there's a belief that it works.
- gmueckl 5y agoThe publishers absolutely do have the data, but they sit on it. You can see that they actively try out variations on DRM in games from time to time as test balloon. Look for the odd titles without DRM or DRM implementations different from the usual ones. These are their experiments. If DRM wasn't worth it, they would drop it (it costs money after all - licensing, customer support etc.).
- DaedPsyker 5y agoThat's absolutely possible but I would add another. The tendency in large corporations for someone to get some software or thing for the whole company because they've got bamboozled by the marketing and now inertia has stuck with it. It's an easy enough one to sell to management, "stop lost sales!", Oh crikey we can't have that, this software company says all the right things and sounds professional, I'll buy it!