7 ms·
Honestly, though the numbers are bigger and floating point arithmetic is fast on a modern GPU this still sounds a lot like how we work nowadays. I recently spe
by Agentlien 5y ago
Honestly, though the numbers are bigger and floating point arithmetic is fast on a modern GPU this still sounds a lot like how we work nowadays.
I recently spent two years on the performance team for a large indie title and a huge portion of it was asking artists to simplify meshes, improve LODs, increase the amount of culling we could do on the CPU, etc.
My own work was mainly optimising the rendering itself.