3 ms·
People were creative but worked with constraints; no need to do that anymore. At least a lot less, which, imho, is a shame. It is all very wasteful, but logical
by tluyben2 5y ago
People were creative but worked with constraints; no need to do that anymore. At least a lot less, which, imho, is a shame. It is all very wasteful, but logically so.
Constraints can fuel creativity as well; the first Metal Gear, for the MSX, was supposed to be a Commando competitor, but because of the constraints of the hardware, it turned into a stealth game [0] (there is a better story from an interview with Hideo but I cannot find it now).
[0] https://metalgear.fandom.com/wiki/Metal_Gear https://metalgear.fandom.com/wiki/Metal_Gear