3 ms·
Developers “didn’t feel like”, they were actually doing something complex, given the limitations of that time and context.
by zekrioca 5y ago
Developers “didn’t feel like”, they were actually doing something complex, given the limitations of that time and context.
- deleted 5y ago[deleted]
- andromaton 5y agoIm not sure i understand, but I can tell you it felt good when one learned that setting the stack pointer and using push and pop was faster than using register indirect addressing, bit twiddling to avoid multiplying or dividing, and fitting a mm/dd/yy on 14 bits. Constraints fuels a certain type of creativity. This is not absent today, but less frequent.
- dreyfan 5y agoRight. I think it's mostly subconscious. If you crank out CRUD app or some basic FPS in Unity, you're left wanting more and turn to the toolchain to find that complexity. 25 years ago, devs had no unmet craving after optimizing netcode for an 8-player game with 28.8k users or implementing another soundcard API by hand.