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If you have a rich social life with friends you can interact with in person frequently (say in San Francisco, Manhattan, or locale of choice) why would you want
by endisneigh 5y ago
If you have a rich social life with friends you can interact with in person frequently (say in San Francisco, Manhattan, or locale of choice) why would you want to be in VR all day?
I understand the scenarios where your friends are far, or you're tired, or you're introverted (like me!), or you want to do things you cannot do in reality like fly, but I don't see how it will be anything more than a niche.
I know people like to compare VR with the internet, using the internet as a counterexample, but the internet is different because the internet does not require you to isolate yourself physically the same way VR does.
I know the metaverse is not VR, but right now it seems AR is very much in its infancy.
edit: and to clarify, I think even 10 million yearly active users would be "niche" (fb is ~3 billion active users for comparison).
- farias0 5y agoThe same was said about "classic" social networks (like Facebook and Instagram) when they first appeared. What happened is that they didn't replace IRL interactions -- instead, they invented new ways of interacting, new social dynamics. Why can't this be the case for VR? To be neither real-life nor classic social media, but something else entirely.
- endisneigh 5y agothe difference is that VR requires you to literally isolate yourself. instagram, facebook, text messages, phone calls. you can do all of those things and share them with real people in real life. you cannot do so with VR. it's literally and inherently isolating. just the other day I was at a restaurant and a group of people were typically all on their phones while waiting for their food. eventually one of them found something amusing and put their phone on the table propped up by a salt dispenser and they watched some video together. that's the difference.
- farias0 5y agoSure, this is something you can do with smartphones, but people used Facebook, Orkut, MySpace, etc. before this was a thing. In other words, the fact that they can show their memes around the table isn't the reason they use this apps.
- endisneigh 5y agowe'll have to agree to disagree. I think people being able to enjoy things together in-person is exactly the point.
- cma 5y agoMultiple people will be able to use vr in the same room and see what each other are doing/join in. They will also be able to see each other's IRL bodies through depth cameras or camera reconstructions, and dynamically replace the hmd in the depth capture with face and eye capture data. Video of the eyes/face can be passed through to people outside with parallax/Pepper's Ghost making it look lined up close to their real face.
- ngokevin 5y agoIf you're not physically together, which you aren't for the majority of the time, you're isolated anyways.
- pinneycolton 5y agoThe solution, of course, is to give our virtual avatars virtual smartphones that they carry around in their virtual pocket, running virtual versions of Insta, FB, their text message apps, and even their calling app. You could do all of those things from within VR, no more isolated than before. Arguably less isolated, in fact.
- deleted 5y ago[deleted]
- zardo 5y agoDoes the waitstaff at the restaurant have to be in VR too?
- pinneycolton 5y agoI think you spelled "AI Agents by DoorDash" incorrectly.
- LaurieAnnis 5y agoIn what way is socializing with others in VR "isolated"? Real people interacting in social VR applications with other real people are not isolated. In fact, I would argue that they're less isolated than people who can't interact with humans from all over the world, and are only exposed to the same group day in and day out. P.S. are blind and deaf people "isolated" in ways you think make them unable to enjoy social interaction? That's a very narrow approach.
- modeless 5y ago> If you have a rich social life with friends you can interact with in person frequently I think this does not describe a large and growing segment of the population.
- ngokevin 5y agoI'm not arguing VR is the future or anything, but people with rich social lives in SF or Manhattan aren't a great measuring stick. Doubly so during pandemic times.
- account-5 5y agoI haven't read the earlier works but this metaverse thing does seem like someone read Ready Player One and thought "this sounds cool, let's make this reality" forgetting that the world of Ready Player One is dystopian.
- fshbbdssbbgdd 5y agoI’m very into in-person socialization. VRchat is the first time I’ve been able to make internet-first friends. It don’t feel that it’s in any way introvert-specific. It feels like hanging out with people in real life. I got on there because of pandemic shutdowns, but I’m still using it. It allows me to fit some social interaction into an unplanned one or two hour block of time, which was hard to achieve before. It’s sort of like living on the same block as a bar that is populated by people with my interests and is open 24/7, except I can access it from anywhere in the world.
- echelon 5y ago> I know the metaverse is not VR I hate saying "VR/AR/XR" is the metaverse. Because as far as I can tell the metaverse is VRChat. > If you have a rich social life with friends you can interact with in > person frequently [...] why would you want to be in VR all day? VRChat is immensely good. Teenagers and 20-somethings in particular eat it up. They make games, fantasy worlds, have improv shows, gameshows, LARPing, dance and talent competitions, etc. VRChat is great for the younger generation that has trouble socializing, and that's a larger demographic than you think. Anime fans, classical nerds, furries, LGBT in conservative towns, etc. This is their social life. Their vacation spot. VRChat is the closest approximation of what the metaverse will be. Log on and see what it's like. The most contrarian reason this doesn't map to Zuckerberg's vision is that you can import your own models and don't have to pay anyone. Just like you can set anything as your Twitter profile picture. VRChat is the metaverse. It's free. It's such a tangle of rights issues for any would-be acquirer that Zuckerberg won't touch it. And it'll be much more fun than any corporate playpen they come up with.
- endisneigh 5y agoerr, VRChat seems to only have like 30K peak players a month. That's like nothing. https://steamcharts.com/app/438100 https://steamcharts.com/app/438100 Even if we say it's off by 1000 that's 30 million. Not even 10% of Facebook. I like VRChat, but it's pretty niche, still.
- echelon 5y agoThere aren't 30 million working VR headsets in the world.
- endisneigh 5y agoyeah - there have been about 5 million oculus quests sold. so VRChat is basically less than a percent of all VR users, if that steam stat is to be believed. it's niche.
- 5y ago
- xen2xen1 5y ago"I have a rich social life, why would I bother with a dumb thing called a telephone" "I have a rich social life, why would I bother with text messages?" "I have a rich social life, why would I bother with a social network?" "I have a rich social life, why would I bother with VR?" None of these things replaced IRL, all of these have waxed and waned, but all these have, taken together, eaten up a MUCH larger piece of our life that we'd like to generally admit. None of this is a real replacement, but the only parts that have gone away have been replaced with something stronger.
- endisneigh 5y agonone of those things require you to literally be isolated. it's funny you use those examples because they've all exploded in the past few years.
- ipaddr 5y agoA phone call takes you away from any local social activity. Sitting in front of a computer isolates you. Listening and watching a movie with headphones requires isolation. Why wouldn't VR be similiar? Were isolated now looking at our phones all day.
- endisneigh 5y agopeople can do all of those things with groups People take conference calls with other people all the time. So much so entire companies have been built around the idea. Sitting in front of a computer to video chat with other people is hardly isolating. Plus computers can be used while others are present. Movies are watched with other people present very often. Again, VR is the only thing here that isolates you and literally blocks you from your surroundings, nor can anyone else see what you're doing.
- LaurieAnnis 5y agoLots of PC gamers play with headphones on, fully immersed in the onscreen play. You can use VR in groups as well. The most popular VR applications are social, like VR Chat. VR can also be broadcast so that others can see. When my family plays BeatSaber, it's almost always in a group where others watch, keep score, cheer each other on, and take turns, much in the same way people engage in RL sports, like horseshoes. MR even blends RL and VR.
- germinalphrase 5y agoAffinity Groups form naturally on the internet because it is so much easier to find dispersed individuals who are into “niche thing”. I imagine it will be like that - but more directly social.
- edmundsauto 5y agoYou can attend concerts around the world for a fraction of the cost. Maintain relationships in higher dimensionality with people who aren't in your immediate neighborhood. Keep in touch with parents who don't live near you, or are in an elder care home. Visit space! Visit worlds that don't exist! Walk around ancient Rome or see the inside of pyramids.
- endisneigh 5y agoI’m not saying there isn’t value - there is. I’m saying it’s unlikely to become as mainstream as a phone, Facebook, instagram, WhatsApp, etc.
- edmundsauto 5y agoFair point. I would always take the under on that comparison, however. Point at any one thing and I would bet that it won't reach that level of popularity. However, something will - I just don't want to bet on which one it would be.
- vineyardmike 5y ago> why would you want to be in VR all day? I think the benefit of VR is not just about social stuff, but our ability to augment/improve certain experiences. For example, fb's worksrooms is a virtual office. There is no digital watercooler, but it offers a virtual desk and a virtual conference room. You have a private space that is distraction free to work in, and a great space for remote workers to simulate an IRL meeting. I've used it only for social calls, but we did plan a trip (so kinda like a business meeting) and the whiteboard/monitor is super useful especially when combined with the ability to point and see who is talking. > he internet does not require you to isolate yourself physically the same way VR does. VR today is terrible when you have to walk around because it breaks the "illusion", but for tasks that take place in one spot and are immersive/require focus (offices, etc) they can be great. If you live alone, and/or in a small house, why buy a big and expensive TV and not just a vr headset? I agree its a bad comparison. VR is like a desktop computer IMO. Its not comparable to a phone, in use or convenience or power or whatever. If you want to sit and focus on a single thing as a "destination" activity, VR may be better. (example of destination activity: "go to my desk/office to work" "go to tv room to watch tv" "go to arcade to game", etc. People want the metaverse to be like the internet. I think its circular and silly to discuss. Its like wanting the web to be the internet. The web is kinda the internet, but also kinda a subset. Most of the internet for most people was APIs or crud apps with a HTML gui. We did get smartphone app guis but they're not as well interlinked, and now we may get a VR/AR gui. Ideally, you'll be able to inter-link between experiences, but as mobile dev showed us, its unlikely to be as natural and rich in linking abilities as HTML based "www" is.