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It's controlled by representatives from big tech companies whose sole job became to tweak and perfect the spec There was a working WebVR spec in 2015 shipped i
by ngokevin 5y ago
It's controlled by representatives from big tech companies whose sole job became to tweak and perfect the spec
There was a working WebVR spec in 2015 shipped in two browsers. Big companies including Google jumped in and delayed the spec on the order of 4+ years in favor of "WebXR" with many "it'll be ready in just a few more months". When it was released, it was neutered with no tracked controller support, no haptics, no link traversal, and forced every site to migrate
At one point, we lobbied for link traversal, but despite having existing solutions it was pushed further and further back for improbable and benign security issues
More things kept getting added to the spec based on incorrect assumptions. 6DOF (Quest, Rift, Index) was clearly the future, but a lot of the focus was spent on Cardboard and 3DOF (Daydream)
Framework maintainers, VR developers, and users didn't have much control. As common with many other Web specs, things are done from an ivory tower, detached from developers, and just bogged down with a lot of bikeshedding and backpatting
That's just my take since I think it's relevant for HN and with the announcement of Meta. It's hard for Web to compete when someone at Meta can just snap their fingers and things will get done. Ironically, Meta has done the best job carrying WebVR with Oculus Browser.