3 ms·
> It forces you to stay low fidelity. Because everything is rendered with rough.js (I think...), objects look sloppy and hand-drawn Um...what? Frankly, stuff
by OOPMan 5y ago
> It forces you to stay low fidelity. Because everything is rendered with rough.js (I think...), objects look sloppy and hand-drawn
Um...what?
Frankly, stuff that looks like this just annoys me.