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I think that's probably correct. Perhaps the only way to combat such an effect is some combination of reducing the game's competitiveness (so being optimized is
by kitsunesoba 5y ago
I think that's probably correct. Perhaps the only way to combat such an effect is some combination of reducing the game's competitiveness (so being optimized isn't as important to begin with) and elements of nondeterminism in the game's combat systems, making it much more difficult or impossible to pin down a "most correct" build.
- somehnacct3757 5y agoPlayers tend to hate randomness in PvP; they use the pejorative 'RNG'. PvE games increasingly monetize with social proofing, but this can create a sense of PvP even in PvE content. E.g. players get mad that the wizard class isn't as viable as the rogue class. Your first strategy might explain the emerging success of sandbox games and battle royale games.