3 ms·
> Why would Sony spend so much making a single player offline game to get a one-time purchase when they can milk their customers tens of dollars a month for yea
by minimaxir 5y ago
> Why would Sony spend so much making a single player offline game to get a one-time purchase when they can milk their customers tens of dollars a month for years.
Because releasing a game with a games-as-a-service model is a massive technical and logistical challenge if you want to retain players and isn't free money. A good recent example is The Avengers, which was sunk from the forced-GaaS model.
Also, after EA released Anthem and Star Wars: Battlefront II which had massive backlash due to their flawed GaaS, EA released Jedi: Fallen Order as a single-player game with no gimmicks, and it sold incredibly well.
- criley2 5y agoOver 3 years of Fallen Order sales, they've made at max $600 million in revenue. EA is on track to make something like $1.75 billion this year from FIFA Ultimate Team microtransactions alone. It is what it is, but EA and their investors know exactly where the profits are coming from
- minimaxir 5y agoCertainly the ceiling is much higher for GaaS games but it shows that single-player games aren't done for, especially for portfolio diversity.