4 ms·
I hate that the gacha model (free game with millions of IAPs) is working. I refuse to play/buy them, and I worry that it's just the future. Why would Sony spen
by awill 5y ago
I hate that the gacha model (free game with millions of IAPs) is working. I refuse to play/buy them, and I worry that it's just the future.
Why would Sony spend so much making a single player offline game to get a one-time purchase when they can milk their customers tens of dollars a month for years.
- Macha 5y agoYeah, I feel like we're just being left behind. Voting with your wallet is way less effective when companies give a way for whales to outvote you many times compared to a single purchase game. I feel like in 20 years I'm just going to be playing indie games and games that are then 25 years old.
- GhettoComputers 5y agoYou don’t change any gameplay with skins from Fortnite, CS:GO, or TF2. What you’re describing though was why Kojima left Konami after they turned to gatcha games (including MGS) and Konami is focusing on pachinko.
- bogwog 5y ago> Why would Sony spend so much making a single player offline game to get a one-time purchase when they can milk their customers tens of dollars a month for years. Probably because when those mobile casinos get regulated, Sony’s model will pull ahead.
- minimaxir 5y ago> Why would Sony spend so much making a single player offline game to get a one-time purchase when they can milk their customers tens of dollars a month for years. Because releasing a game with a games-as-a-service model is a massive technical and logistical challenge if you want to retain players and isn't free money. A good recent example is The Avengers, which was sunk from the forced-GaaS model. Also, after EA released Anthem and Star Wars: Battlefront II which had massive backlash due to their flawed GaaS, EA released Jedi: Fallen Order as a single-player game with no gimmicks, and it sold incredibly well.
- criley2 5y agoOver 3 years of Fallen Order sales, they've made at max $600 million in revenue. EA is on track to make something like $1.75 billion this year from FIFA Ultimate Team microtransactions alone. It is what it is, but EA and their investors know exactly where the profits are coming from
- minimaxir 5y agoCertainly the ceiling is much higher for GaaS games but it shows that single-player games aren't done for, especially for portfolio diversity.
- somehnacct3757 5y agoGacha model is the worst of F2P and not that prevalent on traditional gaming platforms. Most console & PC games are offering a mix of cosmetics, DLC, and battle passes which are incredibly straightforward about what you get for your money. Battle passes are just subscriptions rebranded with the auto-renew turned off. I also think the success of Genshin will dampen gacha in the future. You now need a triple-A game budget to command the gacha prices Genshin asks for. In the past, you could make that money selling pngs in a mobile game. If anything, I think F2P has been improving its value proposition over time.
- jack1243star 5y ago> making a single player offline game Current-gen gamedev is so expensive it's not worth taking the risk anymore for triple-A studios. I'd say indie games are truly the frontier of game design at this point.
- idiegbjs 5y agoIndie games have been for a long time. I havent played a new AAA game with a real interesting innovation or fun new mechanic in a long long time. Indiegames do all the time