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Evidently so. I'm not quite up to speed, but ever since SS13 was first created there have been maybe a dozen attempts to move it off of BYOND: SS14, SS3D, RE:SS
by nonbirithm 5y ago
Evidently so. I'm not quite up to speed, but ever since SS13 was first created there have been maybe a dozen attempts to move it off of BYOND: SS14, SS3D, RE:SS3D, UnityStation, Griefly, Bluespess...
I do remember stumbling across this issue[1] by one of the lead developers of SS14 calling out one of the devs of another project. I think it illustrates that the stories of people trying to remake SS13 alone are numerous and fraught with tension at times. But it speaks volumes about how passionate many individuals are about this specific game.
There is also this very interesting writeup[2] by another SS14 dev about four years ago about how the project got started.
Also interesting about SS14 in particular is that they use a completely custom engine called RobustToolbox, written in C#. This was after trying to use SFML, scrapping everything, and eventually spending a year "waiting for Godot", in someone else's words. One of the devs apparently spent two years mostly learning OpenGL just to finish the engine.
[1] https://github.com/Bluespess/tgstation-remake/issues/76 https://github.com/Bluespess/tgstation-remake/issues/76
[2] https://www.reddit.com/r/ss14/comments/5k3tkl/comment/dbo633i/ https://www.reddit.com/r/ss14/comments/5k3tkl/comment/dbo633...