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I did this for my first Steam game, which let me go full-time back in 2015 as an indie game developer and where I still am today. [1] I'd get up early and get
by DizzyDoo 5y ago
I did this for my first Steam game, which let me go full-time back in 2015 as an indie game developer and where I still am today. [1]
I'd get up early and get a few hours in before my more ordinary programming work as a Python backend developer at a fintech startup. And then on Saturdays I'd get something more like a normal days work done on the project.
It worked, and I'm glad I did it, but it definitely was a temporary situation, I don't think it's something you can do long-term without facing burnout or neglecting other important areas of life like family, friends, exercise, reading books, etc. So that last paragraph of the original post - making it sustainable - I'm glad to see it in there.
[1] The Cat Machine - https://store.steampowered.com/app/386900/The_Cat_Machine/ https://store.steampowered.com/app/386900/The_Cat_Machine/
- pbourke 5y ago> my more ordinary programming work as a Python backend developer Did you use Python for your game as well? This looks really cool - congratulations on making the leap to full time.
- DizzyDoo 5y agoNo, though I wrote the level/puzzle editor in Python, which would generate json that was read by the game, which was written with the Unity engine and lots of C#.
- dgb23 5y agoYour game looks absolutely ridiculous and I love that.
- DizzyDoo 5y agoIt is very silly.