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Game jams are a great motivator. I need hard deadlines. I recently did this [1] for a game jam, over one sleepless week. It's pretty unfinished but submitting
by _wpya 5y ago
Game jams are a great motivator. I need hard deadlines.
I recently did this [1] for a game jam, over one sleepless week. It's pretty unfinished but submitting something felt good. (Source: [2])
[1] https://www.youtube.com/watch?v=BX6AZNWuI5Q https://www.youtube.com/watch?v=BX6AZNWuI5Q
[2] https://github.com/mpersano/generic-rhythm-game/ https://github.com/mpersano/generic-rhythm-game/
- markus_zhang 5y agoI also found that hard deadlines work. The closer they are, the better they are. Yesterday I spent just one hour to review my computer architecture mid-term. I totally forgot about the date and thought I'm going to bomb it. Eventually I did a very quick efficient review and felt very good about it. The thing is, as you said, and as my Physics teacher said 20 years ago, that I really need to be pushed HARD to be efficient. That's why I hate assignments with long deadlines.
- EarthLaunch 5y agoI've found this leads to burnout if the deadline is too far out or if the deadline keeps getting pushed forward. The antidote is to have no deadlines, and take the time to enjoy doing things right.
- ArtWomb 5y agoMaybe instead of a "jam" format to motivate indies, do a "game race" instead? Points for timeliness. Bias toward micro-games. Organized around theme or asset for creativity constraint ;)
- markus_zhang 5y agoAgreed. I'm thinking about attending one of those jams. I like tight or even unreasonable deadlines. Ordinary jobs don't give people this kind of deadlines (or if it is the compensation might be shitty). One thing I need to learn is to create pixel Sprites quickly. Maybe there is even a way to programmatically generate some template Sprites.